Metadata
{
"MaxPlayers": 12,
"MinPlayers": 1,
"GameNetworkType": "Multiplayer",
"MapSelect": "Official",
"MapList": [
"facepunch.flatgrass"
],
"RankType": "Best",
"PerMapRanking": false,
"LeaderboardType": "None",
"ProjectTemplate": null,
"GameCategory": "Tycoon",
"DefaultLeaderboards": [
"Top_Money",
"Top_Prestige"
],
"ControlModes": {
"Keyboard": true,
"Gamepad": true
},
"GameSettings": {},
"Collision": {
"Defaults": {
"solid": "Collide",
"trigger": "Trigger",
"ladder": "Ignore",
"water": "Trigger"
},
"Pairs": [
{
"a": "solid",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "playerclip",
"r": "Ignore"
},
{
"a": "trigger",
"b": "solid",
"r": "Trigger"
},
{
"a": "solid",
"b": "trigger",
"r": "Collide"
},
{
"a": "playerclip",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "ladder"
}
]
},
"ParentPackage": "",
"Summary": "It was an easy pun to make, sandtycoon.",
"Description": "Version: 0.1.0\n\n\\nthe \u0022updating leaderboard bug\u0022 will be fixed shortly\n\\n\\n\nThe main systems and assets need more work before more content.\n\\nBut there is still some to try!\n\\n\\n\nLeaderboards and saves had to be reset this update. Eventually leaderboards will follow a different stat and saves will be persistent to a database.\n\n\\n\\n---------------------\n\n\\n\\nNote: Saving is on the host of server.\n\\n\\nA lot is planned for sandtycoon, so stay tuned.",
"Public": true,
"ReplaceTags": "sand tycoon punch multiplayer"
}
Files