Gameplay Update
Posted 4 months ago

Prices and Earnings Adjusted for High Income


1. Terrain

   - Price: 100 credits

2. Shelves

- Small Shelf (4 slots): 150 credits
   
- Medium Shelf (8 slots): 300 credits
  
- Large Shelf (9 slots): 350 credits
   
- Gigantic Shelf (48 slots): 1800 credits

3. GPU Generators   
- Basic GPU (Model 1): Price: 50 credits, Generates 50 credits every 30 seconds, Consumes 10 units of energy
   
- Intermediate GPU (Model 2): Price: 200 credits, Generates 200 credits every 30 seconds, Consumes 30 units of energy
   
- Advanced GPU (Model 3): Price: 500 credits, Generates 600 credits every 30 seconds, Consumes 50 units of energy
   
- Elite GPU (Model 4): Price: 1000 credits, Generates 1500 credits every 30 seconds, Consumes 100 units of energy

4. Energy Generators
- Basic Generator (Model 1): 200 credits, Produces 100 units of energy
   
- Advanced Generator (Model 2): 800 credits, Produces 400 units of energy

Initial Configurations
- Starting credits: 10,000 credits

Map

Fixing the map a little bit, fixing material and adding new props.

Features:

- Add new energy generator 
    - Add new display message when not enought energy in Shelf display, and player HUD.

Bugs

- Fix bug where other peoples doesn't see other "Shelf information panel" and also receive and Error.

- Add a way better networking for PlayerZoneControll

- Add "Control Input Panel" to GPU, and Props.

- Add some control system in OnFixedUpdate into an self time control using TimeSince, making some systems executed every 1s and not every 60 pers secs. (big fps optimisation).