How software developer tried game development
Posted 2 days ago
The next question was: where do I start? Since s&box is very much like Unity in the sense that everything—including the character controller—has to be built from scratch. So, basing my project on an existing system was rather a necessity. Facepunch had made their own shooter, Nicked, which I originally wanted to fork. Thankfully, its source code was open. 
 
However, after reading discussions about Nicked, I decided against it. It was too bulky, and I needed something simpler. That led me to Simple Weapon Base (SWB), a weapon pack with a built-in FFA deathmatch mode—exactly what I needed.

I was thrilled to see that SWB already had dummy bots included, as if everything was ready for me to just add AI. Or so I thought.