This was a fun, albeit
chaotic, experience. Jumping into an unfamiliar field like game development was both exciting and frustrating. But I learned a lot, and I’m happy to see my work alongside other great submissions. I especially enjoyed (It’s just my background) a
Lua interpreter ported from C++. Check out the
article about it, it’s awesome.
As for s&box, I have mixed feelings. It has huge potential, and compared to Unity, it feels refreshing. However, the ecosystem is still rough—tons of roadblocks and breaking updates discourage me from using it for now. So I’ll focus on Sboku Arena and postpone the puzzle game I mentioned.
That’s it for now! If you're interested, you can follow me on
X. See you next time!