Party Goobers has officially released!
Posted 26 days ago
I have learned a lot working on Party Goobers. This was my first time modelling, rigging and animating a character that ended up in a final product. I took a lot of shortcuts to get there (Quick Rig, Mixamo), but without these shortcuts I doubt I would have finished in time, if at all.

If I were to remake the game or use Goobers in future games knowing what I do now, I would probably swap out the camera-facing face feature sprites to 3D models, something that would make the overall look more visually cohesive. 3D models would get rid of a lot of issues I had with the sprites, such as clipping into the character models or difficulties and inconsistencies in color-matching to the 3D model color.

In my experience, if you're coming up towards a deadline (such as in a Game Jam), there will always be some spaghetti code to get things done, but other than that I'm proud of what Party Goobers is.
There are still some blindspots for me as of writing this. I haven't actually tested Party Goobers with another human being, or had more than two clients in a game at the same time. Because if this, I'm in fear that everything will be broken when people start playing, but it will probably be fine. Maybe this is another lesson for me to learn.

Thanks for hearing my thoughts, and please consider playing Party Goobers if you get the chance! If you think something isn't working right, you're getting error messages, or you have ideas you'd like to share, you can contact me on Discord @Saandy1, or via e-mail ([email protected])
Thanks again!

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