First Update!
Posted one month ago
I launched the game publicly today after almost 3 weeks of working on it, and I was very surprised by some of the initial feedback I got, as always happens because I have been living and breathing this game and don't know realize what might be confusing for a new player.


Some of the things I did in this update are as follows:
Added a confirmation to quitting the game
Made ammo count more clear for heavy weapons, and made you start with your primary equipped.
Made ammo spawn in the world instead of only being obtained via enemy kills.
Added passive health regen.
made everything to do with using your special ability better.
Changed how upgrades work, so that when you kill a super boss you are instantly taken to the upgrade screen instead of having to pick it up.

All of these changes should reduce friction in how people play the game, especially without a tutorial.