First Update!
Posted one month ago
The results screen is white text on a black background, I am planning a massive overhaul to this that will involve the next big thing:

Leaderboards! high score leaderboards will be available soon, per map, so you can start competing with eachother.


More enemy variety and performance optimizations are my two biggest focuses when it comes to gameplay, as well as improving the item system. I've already implemented a basic multithreading solution for enemy logic. The better the game runs, the more enemies I can spawn, and the more enemies I can spawn the more insane things can get.


I still need a lot of feedback around game loop and mechanics, as planning for other people who know nothing about my game is not a strong suit and I was already very surprised by initial feedback.

The thing I was most happy about was the fact that no errors (besides my own in testing) were reported from the game with people playing. I did a lot of work to make sure this was the case.


I have a notion board I'm using to keep track of progress and I'm filling it out quite nicely, I'm leaving a lot of time for polish.