Scrapyard Brawl - Post Mortem
Posted 22 days ago

I need a break from this project. A month straight will probably do that to anyone, but once I'm feeling up for it I'm going to refactor a LOT about the game. I don't expect this to take very long because I know a lot more now than I did initially making those systems. This refactor will include multiplayer, better optimization, and new UI. With all the art assets ready for this I can focus purely on the code side which will be very fun.

Enemies will no longer be hardcoded into the roguelite mode, and I have some ideas for what I want to make the main mode be that will be interesting. If it's not already obvious, I was super inspired by Serious Sam, and the original mode I was making was very similar in gameplay to the Resident Evil Mercenaries mode, however I scrapped it because I figured my time was better spent making the arcadey roguelite mode.

I am also planning on another project in S&box currently, however I think I want to learn some more fundamentals in this rewrite before I tackle it and I'm very excited for what it could be. I'm also working on a few libraries I think will be very useful.