{ "SingleAssetSource": "maps/phantom.vmap", "GameSupport": [ "facepunch.gunfight" ], "LaunchConfigs": [ { "Name": "phantom", "GameIdent": "facepunch.gunfight", "MapName": "stig.phantom#local", "MaxPlayers": 16, "GameSettings": {}, "Addons": "", "PreLaunchCommand": "", "PostLaunchCommand": "" } ], "Resources": "", "PrimaryAsset": "maps/phantom.vmap", "CodePackageReferences": [] }
facepunch.gunfight [editor]facepunch.pallet [editor]strikeforce.hammer [editor]facepunch.concrete_a_hs [editor]facepunch.metal_bare_a_hs [editor]facepunch.metal_painted_black_a_hs [editor]facepunch.metal_painted_grey_a_hs [editor]facepunch.metal_painted_red_a_hs [editor]facepunch.metal_painted_yellow_a_hs [editor]facepunch.floor_steel_diamond_plate_a [editor]facepunch.metal_brushed [editor]rust.pallet_boxes_a [editor]rust.electrical_box_e [editor]rust.electrical_box_b [editor]rust.electrical_box_a [editor]rust.pallet_boxes_c [editor]saandy.aluminum_slip_pattern_001 [editor]marauders.woodcrate [editor]facepunch.lamp_post_electronics [editor]facepunch.street_lamp_light_unit [editor]