Sewer Hell VR
Posted 3 months ago
Week 1 is already gone and done, and I believe I have just about been on pace, especially for starting half way through it.

I have completed the base VR system, with movement, physics and items, and have started to add weapons and enemies.

I have tried to create a realistic weapons system and I've demonstrated that with the revolver. 
Features Include:
 - Single Loading the cylinder.
 - Automatic cylinder unload (will add a manual option at some point)
 - Closing the cylinder with either A button or a flick motion.
 - Manually cocking back the hammer.
 - Trigger locking when pulling back double action (once you start pulling the trigger back it can't go forward until fired)
 - Rotating cylinder when cocking hammer, pulling trigger or firing.
 - Smoothed/Slowed Trigger pull to emulate pull force (can shoot instantly if hammer cocked back)
 - Sound design (sounds from SnakeF8 on itch.io https://f8studios.itch.io/snakes-authentic-gun-sounds)

In terms of enemies, I've only started to make 2 and designed 1, the screamer. The idea behind this enemy is taking advantage of your environment and keeping distance.

The screamer is slow, but can emit a screaming sound that if you don't hide from stuns you and makes you slower than the screamer. It uses a melee attack when close with its blades that pierce out it's arms.

In the video, you cannot see the screaming as it is not implemented yet.


The next enemy I have planned is some sort of dog, I have made the model but I am not sure about it's mechanics.
Week 2 Plans:
 - Add non weapon items like food and torch, will also add some actual survival features to the game.
 - Add two handed weapons (Possibly a break action shotgun of some kind)
 - 2 more enemies