Metadata
{
"MaxPlayers": 64,
"MinPlayers": 1,
"GameNetworkType": "Multiplayer",
"MapSelect": "Official",
"MapList": [
"lazyduchess.hammer_skatepark",
"gamergunk.warehouse",
"angry.skate_downhill",
"sugmagaming.sugmas_skatepark"
],
"RankType": "None",
"PerMapRanking": true,
"LeaderboardType": "Descending",
"ProjectTemplate": null,
"GameCategory": "Sports",
"Collision": {
"Defaults": {
"solid": "Collide",
"trigger": "Trigger",
"ladder": "Ignore",
"water": "Trigger"
},
"Pairs": [
{
"a": "solid",
"b": "solid",
"r": "Collide"
},
{
"a": "trigger",
"b": "playerclip",
"r": "Ignore"
},
{
"a": "trigger",
"b": "solid",
"r": "Trigger"
},
{
"a": "solid",
"b": "trigger",
"r": "Collide"
},
{
"a": "playerclip",
"b": "solid",
"r": "Collide"
}
]
},
"Compiler": {
"RootNamespace": "Skateboard",
"DefineConstants": "SANDBOX;ADDON;DEBUG",
"NoWarn": "1701;1702;1591;",
"ReleaseMode": "Release"
},
"GameSettings": {
"skate_sim_mode": {
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "skate_sim_mode",
"DisplayName": "Sim Mode",
"DefaultValue": "false"
}
},
"ControlModes": {
"Keyboard": true,
"Gamepad": true
},
"CsProjName": "",
"ParentPackage": "lazyduchess.skateboard",
"PackageSettings": [
{
"DisplayType": "Boolean",
"Choices": [],
"ConVarName": "skate_sim_mode",
"DisplayName": "Skate Sim Mode",
"DefaultValue": "false",
"Description": "Less forgiving, realistic physics",
"Group": ""
}
],
"Summary": "W.I.P Skating Game",
"Description": "original game made by fixed for pain day api changes heavily in progress pro skater not much to do atm other than with the controls wasd move ctrl crouch level out space ollie crouch bail respawn toggle first person grind controller left stick move level out dpad up r3 toggle first person grind hold backwards to brake or do tighter you lose speed if braking and hold forwards when about to air off to get out of hold ollie to crouch and go let go to height of ollie depends on how long held the button level use LazyDuchess. A clone. physics. -- -- Keyboard: - / - - - F - R - C - E - \u0022(Xbox):\u0022 - B - A - - X - - Y - Mechanics: turns. \u0022won\u0027t\u0022 \u0022you\u0027re\u0022 turning. as.",
"Public": true,
"ReplaceTags": "skate skateboard tonyhawk terryskating",
"Physics": {
"SubSteps": 2,
"TimeScale": 1,
"Gravity": "0,0,-800",
"AirDensity": 1.2,
"SleepingEnabled": true,
"SimulationMode": "Continuous",
"PositionIterations": 2,
"VelocityIterations": 8,
"SoftBodyIterations": 1,
"SoftBodySubsteps": 1
}
}
Files