ComponentEdited | Called when a Sandbox.Component has been edited, so the new value can be inspected. |
ComponentPreEdited | Called when a property on a Sandbox.Component is about to be edited, so the old value can be inspected. |
GameObjectEdited | Called when a Sandbox.GameObject has been edited, so the new value can be inspected. |
GameObjectPreEdited | Called when a property on a Sandbox.GameObject is about to be edited, so the old value can be inspected. |