float Item { get; set; }

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Description

The Item property of the Vector3 struct allows you to access or modify the individual components of the vector using an index. This property is useful for iterating over the components of the vector in a loop or when you need to dynamically access a component based on a condition.

Usage

Use the Item property to access the x, y, or z components of a Vector3 instance by index. The index values are as follows:

  • 0 for the x component
  • 1 for the y component
  • 2 for the z component

Example usage:

Vector3 vector = new Vector3(1.0f, 2.0f, 3.0f);
float xComponent = vector[0]; // Access x component
vector[1] = 5.0f; // Modify y component

Example

Vector3 vector = new Vector3(1.0f, 2.0f, 3.0f);

// Accessing components using the Item property
float x = vector[0]; // x is 1.0f
float y = vector[1]; // y is 2.0f
float z = vector[2]; // z is 3.0f

// Modifying components using the Item property
vector[0] = 4.0f; // x is now 4.0f
vector[1] = 5.0f; // y is now 5.0f
vector[2] = 6.0f; // z is now 6.0f