Fields

Attributes We'll use this instead of BasePostProcess.Attributes if set.
Material The material to use for the blit.
Order The order within the stage. Lower numbers get rendered first.
RenderStage Where to place this in the render pipeline
WantsBackbuffer If true, the backbuffer will be copied to a texture called "ColorBuffer" before the blit.
WantsBackbufferMips If both WantsBackbufferCopy and this is true the backbuffer will be mipped after being copied.

Static Methods

Simple Shortcut to build a simple blit mode
WithBackbuffer Shortcut to build a blit mode that copies the backbuffer first
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