Attributes | We'll use this instead of BasePostProcess.Attributes if set. |
Material | The material to use for the blit. |
Order | The order within the stage. Lower numbers get rendered first. |
RenderStage | Where to place this in the render pipeline |
WantsBackbuffer | If true, the backbuffer will be copied to a texture called "ColorBuffer" before the blit. |
WantsBackbufferMips | If both WantsBackbufferCopy and this is true the backbuffer will be mipped after being copied. |
Simple | Shortcut to build a simple blit mode |
WithBackbuffer | Shortcut to build a blit mode that copies the backbuffer first |