| Frustum | Creates a frustum from 6 planes. |
| BottomPlane | Bottom plane of the frustum, pointing inwards. |
| FarPlane | Far plane of the frustum, pointing inwards. |
| LeftPlane | Left plane of the frustum, pointing inwards. |
| NearPlane | Near plane of the frustum, pointing inwards. |
| RightPlane | Right plane of the frustum, pointing inwards. |
| TopPlane | Top plane of the frustum, pointing inwards. |
| GetBBox | Returns the AABB of this frustum. |
| GetCorner | Returns the corner point of one of the 8 corners. This may return null if i is > 7 or the frustum is invalid. |
| IsInside | Returns whether the given point is inside this frustum. |
| FromCorners | Create a frustum from four corner rays. These rays commonly come from SceneCamera.GetRay. |