Summary

You can combine these e.g UsageFlags.Index | UsageFlags.ByteAddress for a buffer that can be used as an index buffer and in a compute shader.

Static Fields

Append Append Structured Buffer (HLSL AppendStructuredBuffer)
ByteAddress Byte Address Buffer (HLSL RWByteAddressBuffer)
Counterobsolete
Index Can be used as an index buffer.
IndirectDrawArguments Indirect argument buffer for indirect draws <seealso cref="T:Sandbox.GpuBuffer.IndirectDrawArguments" /><seealso cref="T:Sandbox.GpuBuffer.IndirectDrawIndexedArguments" />
Structured Structured Buffer (HLSL RWStructuredBuffer)
Vertex Can be used as a vertex buffer.
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