Generic prop settings. Support for this depends on the entity.
| BakeLighting |
When this model is used as prop_static, it will bake lighting by default depending on this value. |
| ExplosionDamage |
Amount of damage to do at the center on the explosion. It will falloff over distance. |
| ExplosionForce |
Scale of the force applied to entities damaged by the explosion and the models break pieces. |
| ExplosionRadius |
Range of explosion's damage. |
| Explosive |
If true we'll explode this prop when it's destroyed |
| Flammable |
If true well treat this prop as flammable, meaning it can catch fire and burn. |
| Health |
When this model is used as prop_physics, it's health will be set to this value. |
| ImpactDamage |
The amount of damage this deals to other objects when it collides at high speed.
If set to -1, this will be calculated from the mass of the rigidbody. |
| MinImpactDamageSpeed |
Minimum impact damage speed to break this object. |