Generic prop settings. Support for this depends on the entity.
BakeLighting |
When this model is used as prop_static, it will bake lighting by default depending on this value. |
ExplosionDamage |
Amount of damage to do at the center on the explosion. It will falloff over distance. |
ExplosionForce |
Scale of the force applied to entities damaged by the explosion and the models break pieces. |
ExplosionRadius |
Range of explosion's damage. |
Explosive |
If true we'll explode this prop when it's destroyed |
Flammable |
If true well treat this prop as flammable, meaning it can catch fire and burn. |
Health |
When this model is used as prop_physics, it's health will be set to this value. |