s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games

Gamejams

Date
Theme

Date announced very soon. Theme revealed when the jam starts.

$50,000
prizepool
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
NetworkSpawnOptions
chevron_left Classes
struct
NetworkSpawnOptions

Constructors

functionsNetworkSpawnOptions

Properties

data_objectAlwaysTransmitdata_objectFlagsdata_objectOrphanedModedata_objectOwnerdata_objectOwnerTransferdata_objectStartEnabled

Static Fields

crop_dinDefault
NetworkSpawnOptions
Configurable options when spawning a networked object.
struct Sandbox .
sealedSandbox.Engine

build Constructors 1

NetworkSpawnOptions ()
Configurable options when spawning a networked object.

data_object Properties 6

AlwaysTransmit
Nullable`1
Flags
Nullable`1
OrphanedMode
Nullable`1
Owner
Connection
Who should be the owner of this networked object?
OwnerTransfer
Nullable`1
StartEnabled
bool
Should this networked object start enabled?

crop_din Static Fields 1

Default
NetworkSpawnOptions
The default network spawn options.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter