Summary

Configurable options when spawning a networked object.

Constructors

NetworkSpawnOptions Configurable options when spawning a networked object.

Properties

AlwaysTransmit <inheritdoc cref="P:Sandbox.GameObject.NetworkAccessor.AlwaysTransmit" />
Flags <inheritdoc cref="P:Sandbox.GameObject.NetworkAccessor.Flags" />
OrphanedMode <inheritdoc cref="P:Sandbox.GameObject.NetworkAccessor.NetworkOrphaned" />
Owner Who should be the owner of this networked object?
OwnerTransfer <inheritdoc cref="P:Sandbox.GameObject.NetworkAccessor.OwnerTransfer" />
StartEnabled Should this networked object start enabled?

Static Fields

Default The default network spawn options.
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