The PointToWorld
method in the Transform
struct is used to convert a point from local space to world space. This is particularly useful when you need to determine the global position of a point that is defined relative to a specific transform.
The PointToWorld
method in the Transform
struct is used to convert a point from local space to world space. This is particularly useful when you need to determine the global position of a point that is defined relative to a specific transform.
To use the PointToWorld
method, you need to have a Transform
instance. You pass a reference to a Vector3
representing the local point you want to convert. The method returns a Vector3
that represents the point in world space.
// Example usage of Transform.PointToWorld Transform transform = new Transform(); Vector3 localPoint = new Vector3(1, 2, 3); Vector3 worldPoint = transform.PointToWorld(ref localPoint); // worldPoint now contains the world space coordinates of the localPoint