Vector3 NormalToLocal( Vector3& worldNormal )

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Description

The NormalToLocal method of the Transform struct converts a normal vector from world space to local space. This is useful when you need to transform a normal vector that is defined in the global coordinate system into the local coordinate system of a specific object or entity.

Usage

To use the NormalToLocal method, you need to have a Transform instance. Pass the world space normal vector as a reference parameter to the method. The method will return the corresponding normal vector in local space.

Example

// Example of using NormalToLocal
Transform transform = new Transform();
Vector3 worldNormal = new Vector3(0, 1, 0); // Example world normal
Vector3 localNormal = transform.NormalToLocal(ref worldNormal);

// localNormal now contains the normal vector in local space