The IsNearlyZero
method of the Angles
struct checks if the angles are close to zero within a specified tolerance. This is useful for determining if an angle is effectively zero, considering potential floating-point inaccuracies.
The IsNearlyZero
method of the Angles
struct checks if the angles are close to zero within a specified tolerance. This is useful for determining if an angle is effectively zero, considering potential floating-point inaccuracies.
To use the IsNearlyZero
method, call it on an instance of the Angles
struct, passing a double
value as the tolerance. The method will return true
if the angles are within the specified tolerance of zero, otherwise it will return false
.
// Example usage of IsNearlyZero method Angles angles = new Angles(0.001f, 0.002f, 0.003f); // Check if the angles are nearly zero with a tolerance of 0.01 bool isZero = angles.IsNearlyZero(0.01); // Output: true // The angles are considered nearly zero within the given tolerance.