static float NormalizeAngle( float v )

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Description

The NormalizeAngle method is a static utility function within the Angles struct. It is used to normalize an angle to a standard range. Specifically, it converts any given angle to an equivalent angle within the range of [-180, 180) degrees. This is useful for ensuring that angles are consistently represented, avoiding issues with angles that exceed typical bounds.

Usage

To use the NormalizeAngle method, simply call it with a single floating-point argument representing the angle you wish to normalize. The method will return a float that is the normalized angle.

Example

// Example of using NormalizeAngle
float angle = 270.0f;
float normalizedAngle = Angles.NormalizeAngle(angle);
// normalizedAngle will be -90.0f, as 270 degrees is equivalent to -90 degrees in the range [-180, 180)