Vector3 ClosestAxis( Vector3 normal )

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Description

The ClosestAxis method of the Rotation struct returns the closest axis to the given normal vector. This method is useful when you need to determine which axis a particular vector is most aligned with in the context of a rotation.

Usage

To use the ClosestAxis method, you need to have an instance of the Rotation struct. Call the method with a Vector3 parameter representing the normal vector you want to compare against the rotation's axes.

Example

// Example usage of the ClosestAxis method
Rotation rotation = new Rotation();
Vector3 normal = new Vector3(1, 0, 0);
Vector3 closestAxis = rotation.ClosestAxis(normal);

// closestAxis will contain the axis closest to the given normal vector.