The ClosestAxis
method of the Rotation
struct returns the closest axis to a given normal vector. This method is useful when you need to determine which axis a particular vector is most aligned with, based on the current rotation.
The ClosestAxis
method of the Rotation
struct returns the closest axis to a given normal vector. This method is useful when you need to determine which axis a particular vector is most aligned with, based on the current rotation.
To use the ClosestAxis
method, you need to have an instance of the Rotation
struct. Call the method with a Vector3
parameter representing the normal vector you want to compare against the rotation's axes. The method will return a Vector3
that represents the closest axis.
// Example usage of the ClosestAxis method Rotation rotation = new Rotation(); Vector3 normal = new Vector3(1, 0, 0); Vector3 closestAxis = rotation.ClosestAxis(normal); // closestAxis will contain the axis closest to the given normal vector.