The Up
property of the Transform
struct provides the upward direction vector of the transform in world space. This vector is typically used to determine the direction that is considered "up" relative to the transform's current orientation.
The Up
property of the Transform
struct provides the upward direction vector of the transform in world space. This vector is typically used to determine the direction that is considered "up" relative to the transform's current orientation.
Use the Up
property to get the upward direction of a transform. This can be useful for aligning objects, determining movement directions, or calculating rotations relative to the world up direction.
// Example of using the Transform.Up property Transform myTransform = new Transform(); Vector3 upDirection = myTransform.Up; // Use the upDirection for various calculations // For example, aligning another object to face upwards otherObjectTransform.Rotation = Rotation.LookAt(upDirection);