Fields

Body The physics object that was hit, if any
Bone The id of the hit bone (either from hitbox or physics shape)
Collider The Collider that was hit
Component The Component that was hit
Direction The direction of the trace ray
EndPosition The end or hit position of the trace
Fraction A fraction [0..1] of where the trace hit between the start and the original end positions
GameObject The GameObject that was hit
Hit Whether the trace hit something or not
Hitbox The hitbox that we hit
HitPosition The hit position of the trace. Requires Sandbox.SceneTrace.UseHitPosition(System.Boolean).
Normal The hit surface normal (direction vector)
Scene
Shape The physics shape that was hit, if any
StartedSolid Whether the trace started in a solid
StartPosition The start position of the trace
Surface The physical properties of the hit surface
Tags The tags that the hit shape had
Triangle The triangle index hit, if we hit a mesh <see cref="T:Sandbox.PhysicsShape">physics shape</see>

Properties

Distance The distance between start and end positions.

Static Methods

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