Description
The Rotation.From
method creates a Rotation
instance from a given set of Angles
. This method is useful for converting angle-based rotations into quaternion-based rotations, which are often used in 3D graphics and physics calculations for their efficiency and lack of gimbal lock.
Usage
To use the Rotation.From
method, pass an Angles
object as a parameter. The method will return a Rotation
object that represents the same rotation as the input angles.
Example
// Example of using Rotation.From with Angles
Angles angles = new Angles(30, 45, 60);
Rotation rotation = Rotation.From(angles);
// The resulting rotation can now be used in 3D transformations
GameObject myObject = new GameObject();
myObject.Transform.Rotation = rotation;