float x { get; set; }

robot_2Generated
code_blocksInput

Description

The x property represents the X component of a Rotation object. This component is part of the quaternion representation of the rotation, which includes the X, Y, Z, and W components. The X component, along with the other components, defines the axis of rotation and the angle of rotation around that axis.

Usage

To access or modify the X component of a Rotation object, you can use the x property. This property is a float and can be read or set directly.

Example

// Example of accessing and setting the x component of a Rotation
Rotation rotation = new Rotation();

// Access the x component
float xComponent = rotation.x;

// Set the x component
rotation.x = 0.5f;