Description
The z
property represents the Z component of this rotation. It is a part of the quaternion representation of a rotation, which includes the X, Y, Z, and W components. The Z component, along with the other components, defines the axis of rotation in 3D space.
Usage
Use the z
property to access or modify the Z component of a Rotation
instance. This can be useful when you need to perform operations that involve the individual components of a quaternion.
Example
// Example of accessing the Z component of a Rotation
Rotation rotation = new Rotation();
float zComponent = rotation.z;
// Example of setting the Z component of a Rotation
rotation.z = 0.5f;