Description
The NormalToWorld
method in the Transform
struct is used to convert a normal vector from local space to world space. This is particularly useful when you need to transform normals for rendering or physics calculations, ensuring they are correctly oriented in the global coordinate system.
Usage
To use the NormalToWorld
method, you need to have a Transform
instance and a local normal vector that you want to convert to world space. The method takes a reference to a Vector3
representing the local normal and returns a Vector3
that represents the normal in world space.
Ensure that the Transform
instance is properly initialized with the correct position, rotation, and scale before calling this method to get accurate results.
Example
// Example usage of Transform.NormalToWorld
// Assume we have a Transform instance
Transform transform = new Transform();
// Define a local normal vector
Vector3 localNormal = new Vector3(0, 1, 0); // Example normal pointing up in local space
// Convert the local normal to world space
Vector3 worldNormal = transform.NormalToWorld(ref localNormal);
// worldNormal now contains the normal vector in world space