The Up
property of the Transform
struct provides the upward direction vector of the transform in world space. This vector is typically used to determine the direction that is considered "up" relative to the transform's current orientation.
The Up
property of the Transform
struct provides the upward direction vector of the transform in world space. This vector is typically used to determine the direction that is considered "up" relative to the transform's current orientation.
Use the Up
property when you need to determine the upward direction of an object in the world space. This can be useful for aligning objects, calculating rotations, or applying forces in the upward direction.
// Example of using the Transform.Up property Transform myTransform = new Transform(); Vector3 upDirection = myTransform.Up; // Use the upDirection for aligning another object otherObjectTransform.Position += upDirection * 10.0f; // Move the object 10 units upwards