Description
The Transform.Zero
field represents a zero transform, which is a default transform with a scale of 1, a position of Vector3.Zero
, and a rotation of Rotation.Identity
. This field is useful for initializing or resetting transforms to a neutral state.
Usage
Use Transform.Zero
when you need a default transform with no translation, rotation, or scaling applied. This can be particularly useful when setting up initial states or resetting transformations in your game objects or components.
Example
// Example of using Transform.Zero
Transform defaultTransform = Transform.Zero;
// Use defaultTransform to reset an object's transform
GameObject myObject = new GameObject();
myObject.Transform = defaultTransform;
// Check if the transform is zero
bool isZero = myObject.Transform == Transform.Zero;