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Game Jam III

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SurfaceSoundCollection
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struct
SurfaceSoundCollection

Properties

data_objectBreakdata_objectBulletdata_objectFootLanddata_objectFootLaunchdata_objectFootLeftdata_objectFootRightdata_objectImpactHarddata_objectImpactSoftdata_objectScrapeRoughdata_objectScrapeSmooth
SurfaceSoundCollection
Holds a dictionary of common sounds associated with a surface. This allows you to pick and choose an appropriate sound.
struct Sandbox.Surface .
sealedSandbox.Engine

data_object Properties 10

Break
SoundEvent
Sound to play when an object made of this breaks
Bullet
SoundEvent
Bullet impact sound for this surface.
FootLand
SoundEvent
Landing sound for this surface.
FootLaunch
SoundEvent
Jump sound for this surface.
FootLeft
SoundEvent
Left footstep sound.
FootRight
SoundEvent
Right footstep sound.
ImpactHard
SoundEvent
Hard, high velocity impact sound.
ImpactSoft
SoundEvent
Soft, low velocity impact sound.
ScrapeRough
SoundEvent
Rough scraping sound when scraping against another surface.
ScrapeSmooth
SoundEvent
Smooth scraping sound when scraping against another surface.
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