Constructors

Texture2DBuilder

Methods

Finish Build and create the actual texture
WithAnonymous Set whether the texture is an anonymous texture or not
WithData
WithDepthFormat
WithDynamicUsage
WithFormat
WithGPUOnlyUsage
WithMips
WithMultisample Use Multi-Sample Anti Aliasing (MSAA) of given sample count.
WithMultiSample16X
WithMultiSample2X
WithMultiSample4X
WithMultiSample6X
WithMultiSample8X
WithName Provide a name to identify the texture by
WithScreenFormat
WithScreenMultiSample
WithSemiStaticUsage
WithSize Create texture with a predefined size.
WithStaticUsage
WithUAVBinding
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