s&
newspaperAbout
infoAbout s&box newspaperLatest News published_with_changesChanges mapRoadmap monitoringMetrics
gamesGames
sports_esportsBrowse Games rocketDiscover Games
business_centerWorkshop
sports_esportsGames landscapeMaps chairModels textureMaterials apparelClothing constructionMore..
forumForum docsDocs
docsDocumentation dashboardApi Reference schoolTutorials
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
TrailTextureConfig
chevron_left Classes
struct
TrailTextureConfig

Constructors

functionsTrailTextureConfig

Properties

remove_circleClampdata_objectFilterModedata_objectMaterialdata_objectOffsetdata_objectScaledata_objectScrollremove_circleTexturedata_objectTextureAddressModedata_objectUnitsPerTexturedata_objectWorldSpace

Methods

functionsDoesMaterialUseLineShader

Static Properties

data_objectDefault
TrailTextureConfig
Defines how a trail is going to be textured. Used by TrailRenderer.
struct Sandbox .
sealedSandbox.Engine

build Constructors 1

TrailTextureConfig ()

data_object Properties 10

Clamp
obsoletebool
If true the texture will be clamped instead of repeating
FilterMode
FilterMode
Material
Material
Offset
float
Scale
float
Scroll
float
Texture
obsoleteTexture
TextureAddressMode
TextureAddressMode
UnitsPerTexture
float
WorldSpace
bool

functions Methods 1

DoesMaterialUseLineShader (value)
bool

data_object Static Properties 1

Default
TrailTextureConfig
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter