bool IsValid { get; set; }

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Description

The IsValid property of the Transform struct is a boolean value that indicates whether the position, scale, and rotation of the transform are valid. This property is useful for ensuring that the transform's components are in a state that can be reliably used in calculations or operations.

Usage

Use the IsValid property to check the validity of a Transform instance before performing operations that depend on its position, scale, or rotation. This can help prevent errors or unexpected behavior in your application.

Example

// Example of using the IsValid property
Transform myTransform = new Transform();

if (myTransform.IsValid)
{
    // Proceed with operations that require a valid transform
    Vector3 worldPosition = myTransform.PointToWorld(new Vector3(1, 0, 0));
    // Additional operations...
}
else
{
    // Handle the case where the transform is not valid
    // This might involve logging an error or using a default transform
}