Description
The Position
field of the Transform
struct represents the position of the transform in 3D space. It is a public, non-static field of type Vector3
. This field is included in JSON serialization and is also included in the action graph, as indicated by the JsonInclude
, JsonPropertyName
, and ActionGraphInclude
attributes.
Usage
Use the Position
field to get or set the position of a Transform
in 3D space. This is useful for positioning entities, bones, or scene objects within the game world.
Example
// Example of setting the position of a Transform
Transform myTransform = new Transform();
myTransform.Position = new Vector3(10, 20, 30);
// Example of getting the position of a Transform
Vector3 currentPosition = myTransform.Position;
// Output the position
// Note: Avoid using Console.WriteLine in s&box
// Instead, use in-game debugging tools or UI elements to display information
// Debug.Log(currentPosition); // Hypothetical example for in-game logging