The Transform.LerpTo
method interpolates the current transform towards a target transform over a specified interpolation factor. This method is useful for smoothly transitioning an object's position, rotation, and scale towards a desired state.
The Transform.LerpTo
method interpolates the current transform towards a target transform over a specified interpolation factor. This method is useful for smoothly transitioning an object's position, rotation, and scale towards a desired state.
To use the LerpTo
method, call it on an instance of a Transform
object, passing in the target transform, the interpolation factor t
, and a boolean indicating whether to clamp the interpolation factor between 0 and 1.
The interpolation factor t
should be a value between 0 and 1, where 0 represents the current transform and 1 represents the target transform. If clamp
is set to true
, the method will ensure that t
remains within this range.
// Example usage of Transform.LerpTo Transform currentTransform = new Transform(); Transform targetTransform = new Transform(); // Set target transform properties // targetTransform.Position = new Vector3(10, 0, 0); // targetTransform.Rotation = Rotation.FromAxis(Vector3.Up, 90); // targetTransform.Scale = new Vector3(2, 2, 2); // Interpolate towards the target transform float interpolationFactor = 0.5f; bool shouldClamp = true; currentTransform = currentTransform.LerpTo(targetTransform, interpolationFactor, shouldClamp); // The currentTransform is now halfway between its original state and the targetTransform.