Transform LerpTo( Transform& target, float t, bool clamp )

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Description

The Transform.LerpTo method interpolates the current transform towards a target transform over a specified interpolation factor. This method is useful for smoothly transitioning an object's position, rotation, and scale towards a desired state.

Usage

To use the LerpTo method, call it on an instance of a Transform object, passing in the target transform, the interpolation factor t, and a boolean indicating whether to clamp the interpolation factor between 0 and 1.

The interpolation factor t should be a value between 0 and 1, where 0 represents the current transform and 1 represents the target transform. If clamp is set to true, the method will ensure that t remains within this range.

Example

// Example usage of Transform.LerpTo
Transform currentTransform = new Transform();
Transform targetTransform = new Transform();

// Set target transform properties
// targetTransform.Position = new Vector3(10, 0, 0);
// targetTransform.Rotation = Rotation.FromAxis(Vector3.Up, 90);
// targetTransform.Scale = new Vector3(2, 2, 2);

// Interpolate towards the target transform
float interpolationFactor = 0.5f;
bool shouldClamp = true;

currentTransform = currentTransform.LerpTo(targetTransform, interpolationFactor, shouldClamp);

// The currentTransform is now halfway between its original state and the targetTransform.