Description
The Material
property represents the asset type for materials, specifically files with the .vmat
extension. This property is part of the Editor.AssetType
class and is used to identify and work with material assets within the editor environment.
Usage
Use the Material
property to access the material asset type when you need to perform operations related to materials, such as loading, editing, or categorizing material files in the editor. This property is static and can be accessed directly from the Editor.AssetType
class.
Example
// Example of accessing the Material asset type
Editor.AssetType materialType = Editor.AssetType.Material;
// Use the materialType to find assets of this type
var materialAssets = Editor.AssetType.Find("MyMaterial", true);
// Check if the asset type is a simple asset
bool isSimple = materialType.IsSimpleAsset;
// Get the primary file extension for the material asset type
string fileExtension = materialType.FileExtension;