bool SupportsMultiEdit { get; set; }

robot_2Generated
code_blocksInput

Description

The SupportsMultiEdit property of the GameObjectControlWidget class indicates whether the widget supports editing multiple game objects simultaneously. This property is useful in scenarios where batch editing of properties is required, allowing for more efficient workflows in the editor environment.

Usage

To determine if a GameObjectControlWidget instance supports multi-editing, you can access the SupportsMultiEdit property. This property is virtual, allowing derived classes to override its behavior if necessary.

Example

// Example of accessing the SupportsMultiEdit property

// Assume 'widget' is an instance of GameObjectControlWidget
bool canEditMultiple = widget.SupportsMultiEdit;

if (canEditMultiple)
{
    // Proceed with multi-editing logic
}
else
{
    // Handle single-edit scenario
}