Description
The Priority
property of the CameraComponent
class determines the rendering order of cameras in a scene. Cameras with higher priority values are rendered on top of those with lower values. This property is useful for managing multiple cameras in a scene and ensuring that the desired camera view is displayed.
Usage
To set the priority of a camera, assign an integer value to the Priority
property. The value should be within the range of 1 to 16, where 1 is the lowest priority and 16 is the highest. Adjusting this value allows you to control which camera's view is rendered on top when multiple cameras are present.
Example
// Example of setting the priority of a camera component
CameraComponent camera = new CameraComponent();
camera.Priority = 10; // Sets the camera's priority to 10, higher than default