float ZFar { get; set; }

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Description

The ZFar property of the CameraComponent class represents the far clip plane distance of the camera. This is the maximum distance at which the camera can render objects. The value of ZFar is crucial for determining the rendering range of the camera and should be set based on the specific needs of your game. A shorter distance is generally better for performance, with typical values ranging from 1000 to 30000. If a larger distance is required, it can be balanced by increasing the ZNear value.

Usage

To set the ZFar property, simply assign a float value within the range of 1 to 100000. This value should be chosen based on the rendering requirements of your scene.

Example

// Example of setting the ZFar property
CameraComponent camera = new CameraComponent();
camera.ZFar = 5000f; // Set the far clip plane to 5000 units