Description
The DebugOverlay
property of a GameObject
provides access to the DebugOverlaySystem
, which allows for the drawing of temporary debug shapes and text within the scene. This can be particularly useful for visualizing data or debugging the spatial relationships of objects in the game world.
Usage
To use the DebugOverlay
property, you can access it directly from a GameObject
instance. This property is not static, so it requires an instance of GameObject
to be accessed. Once accessed, you can use the methods provided by the DebugOverlaySystem
to draw shapes or text for debugging purposes.
Example
// Example of using DebugOverlay to draw a line
GameObject myObject = new GameObject();
myObject.DebugOverlay.DrawLine(Vector3.Zero, new Vector3(10, 0, 0), Color.Red, 0.1f);