Description
The IsNetworkRoot
property of a GameObject
indicates whether the object is the root of a networked object. If this property is true
, it means that the GameObject
is the primary object in a networked hierarchy, responsible for managing network synchronization and communication for its children.
Usage
Use the IsNetworkRoot
property to determine if a GameObject
is the root of a networked object. This can be useful when implementing networked gameplay features, as it allows you to identify which objects are responsible for network synchronization.
Example
// Example of checking if a GameObject is the network root
GameObject myObject = new GameObject();
if (myObject.IsNetworkRoot)
{
// Perform actions specific to network root objects
// For example, synchronize state with other clients
}