bool IsNetworkRoot { get; set; }

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Description

The IsNetworkRoot property of a GameObject indicates whether the object is the root of a networked object. If this property is true, it means that the GameObject is the primary object in a networked hierarchy, responsible for managing network synchronization and communication for its children.

Usage

Use the IsNetworkRoot property to determine if a GameObject is the root of a networked object. This can be useful when implementing networked gameplay features, as it allows you to identify which objects are responsible for network synchronization.

Example

// Example of checking if a GameObject is the network root
GameObject myObject = new GameObject();

if (myObject.IsNetworkRoot)
{
    // Perform actions specific to network root objects
    // For example, synchronize state with other clients
}