string PrefabInstanceSource { get; set; }

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Description

The PrefabInstanceSource property of a GameObject provides the file path of the prefab from which this GameObject was instantiated. This property is useful for identifying the original prefab source of a GameObject that is part of a prefab instance.

Usage

Use the PrefabInstanceSource property to retrieve the path of the prefab file that was used to create the GameObject. This can be particularly useful for debugging or when you need to perform operations based on the prefab source.

Example

// Example of accessing the PrefabInstanceSource property
GameObject myGameObject = new GameObject();
string prefabSourcePath = myGameObject.PrefabInstanceSource;

if (!string.IsNullOrEmpty(prefabSourcePath))
{
    // Perform operations knowing the prefab source
    Console.WriteLine($"This GameObject was instantiated from: {prefabSourcePath}");
}