static void ResourceBarrierTransition( Texture texture, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer<T> buffer, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer buffer, ResourceState state )
static void ResourceBarrierTransition( GpuBuffer<T> buffer, ResourceState before, ResourceState after )
static void ResourceBarrierTransition( GpuBuffer buffer, ResourceState before, ResourceState after )

robot_2Generated
code_blocksInput

Description

The ResourceBarrierTransition method is a static method in the Sandbox.Graphics class. It is used to transition a texture resource from one state to another. This is essential in graphics programming to ensure that resources are in the correct state before being used for rendering or other operations.

Usage

To use the ResourceBarrierTransition method, you need to provide a Texture object and a ResourceState enumeration value. The method will transition the specified texture to the desired state.

Ensure that the texture is not being used by any other operation when transitioning its state to avoid conflicts or undefined behavior.

Example

// Example of transitioning a texture to a new state
Texture myTexture = new Texture();
ResourceState newState = ResourceState.RenderTarget;

// Transition the texture to the new state
Graphics.ResourceBarrierTransition(myTexture, newState);