Description
The OnDragDrop
method is a virtual method in the Editor.GameObjectControlWidget
class. It is designed to handle drag-and-drop events when a drag operation is completed and the dragged item is dropped onto the widget. This method is part of the drag-and-drop event handling mechanism in the editor environment.
Usage
To use the OnDragDrop
method, you should override it in a subclass of GameObjectControlWidget
if you need to provide custom behavior when a drag-and-drop operation is completed. The method takes a single parameter of type Editor.Widget/DragEvent
, which contains information about the drag event, such as the source and target of the drag operation.
Here is how you might override this method:
public class MyCustomWidget : GameObjectControlWidget
{
public override void OnDragDrop(Editor.Widget.DragEvent ev)
{
// Custom logic for handling the drag-drop event
if (ev != null)
{
// Process the drag event
// For example, add the dragged object to a list or update the UI
}
}
}
Example
public class MyCustomWidget : GameObjectControlWidget
{
public override void OnDragDrop(Editor.Widget.DragEvent ev)
{
// Custom logic for handling the drag-drop event
if (ev != null)
{
// Process the drag event
// For example, add the dragged object to a list or update the UI
}
}
}