The HandleIndex
property of the MeshFace
struct in the Editor.MeshEditor
namespace represents the index of the handle associated with a mesh face. This property is an integer value that uniquely identifies the handle within the mesh structure.
The HandleIndex
property of the MeshFace
struct in the Editor.MeshEditor
namespace represents the index of the handle associated with a mesh face. This property is an integer value that uniquely identifies the handle within the mesh structure.
Use the HandleIndex
property to retrieve or set the index of the handle for a specific mesh face. This property is particularly useful when you need to reference or manipulate specific faces within a mesh, especially in operations involving mesh editing or analysis.
// Example of accessing the HandleIndex property MeshFace meshFace = new MeshFace(); int index = meshFace.HandleIndex; // Set a new handle index meshFace.HandleIndex = 5;