Brush Selected { get; set; }

robot_2Generated
code_blocksInput

Description

The Selected property of the BrushList class represents the currently selected brush from the list of available brushes. This property allows you to get or set the active brush that is being used in the terrain editing process.

Usage

To use the Selected property, you first need to have an instance of the BrushList class. You can then access the Selected property to retrieve the current brush or assign a new brush to it.

Ensure that the brush you are assigning is part of the Brushes list to avoid inconsistencies.

Example

// Assuming you have an instance of BrushList
BrushList brushList = new BrushList();

// Load all available brushes
brushList.LoadAll();

// Access the currently selected brush
Brush currentBrush = brushList.Selected;

// Set a new brush as the selected brush
if (brushList.Brushes.Count > 0)
{
    brushList.Selected = brushList.Brushes[0];
}