static Matrix CreateSkewX( float degrees )

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Description

The CreateSkewX method generates a skew transformation matrix along the X-axis. This transformation is useful for creating a shearing effect where the X coordinates of a point are shifted by an angle, specified in degrees, relative to the Y-axis.

Usage

To use the CreateSkewX method, call it with a single parameter representing the skew angle in degrees. The method returns a Matrix object that represents the skew transformation.

Example

// Example of using CreateSkewX to create a skew matrix
float skewAngle = 30.0f; // Skew by 30 degrees
Matrix skewMatrix = Matrix.CreateSkewX(skewAngle);

// Use the skewMatrix for transformations
// For example, apply it to a vector or another matrix