void GameObject( GameObject go, Color color, float duration, Transform transform, bool overlay, bool castShadows, Material materialOveride )

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Description

The GameObject method in the DebugOverlaySystem class is used to draw a GameObject in the world for debugging purposes. This method allows developers to visualize game objects with specific attributes such as color, duration, and transformation, which can be useful for debugging and development.

Usage

To use the GameObject method, you need to provide the following parameters:

  • go: The GameObject instance you want to draw.
  • color: The Color to apply to the GameObject.
  • duration: A float value indicating how long the GameObject should be visible in the world.
  • transform: The Transform to apply to the GameObject, which determines its position, rotation, and scale.
  • overlay: A bool indicating whether the GameObject should be drawn as an overlay.
  • castShadows: A bool indicating whether the GameObject should cast shadows.
  • materialOveride: A Material to override the default material of the GameObject.

Example

// Example usage of the GameObject method

// Create a GameObject instance
GameObject myGameObject = new GameObject();

// Define the color
Color myColor = new Color(1.0f, 0.0f, 0.0f); // Red color

// Set the duration for the overlay
float duration = 5.0f; // 5 seconds

// Define the transform
Transform myTransform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);

// Set overlay and shadow casting options
bool overlay = true;
bool castShadows = false;

// Define a material override
Material myMaterial = new Material();

// Draw the GameObject in the world
DebugOverlaySystem.GameObject(myGameObject, myColor, duration, myTransform, overlay, castShadows, myMaterial);