Description
The GameObject
method in the DebugOverlaySystem
class is used to draw a GameObject
in the world for debugging purposes. This method allows developers to visualize game objects with specific attributes such as color, duration, and transformation, which can be useful for debugging and development.
Usage
To use the GameObject
method, you need to provide the following parameters:
go
: The GameObject
instance you want to draw.
color
: The Color
to apply to the GameObject
.
duration
: A float
value indicating how long the GameObject
should be visible in the world.
transform
: The Transform
to apply to the GameObject
, which determines its position, rotation, and scale.
overlay
: A bool
indicating whether the GameObject
should be drawn as an overlay.
castShadows
: A bool
indicating whether the GameObject
should cast shadows.
materialOveride
: A Material
to override the default material of the GameObject
.
Example
// Example usage of the GameObject method
// Create a GameObject instance
GameObject myGameObject = new GameObject();
// Define the color
Color myColor = new Color(1.0f, 0.0f, 0.0f); // Red color
// Set the duration for the overlay
float duration = 5.0f; // 5 seconds
// Define the transform
Transform myTransform = new Transform(Vector3.Zero, Rotation.Identity, 1.0f);
// Set overlay and shadow casting options
bool overlay = true;
bool castShadows = false;
// Define a material override
Material myMaterial = new Material();
// Draw the GameObject in the world
DebugOverlaySystem.GameObject(myGameObject, myColor, duration, myTransform, overlay, castShadows, myMaterial);